Closer than Allowed: After the Bell
A romantic visual novel about boundaries, choices, and the moments that happen after the bell. Episode 1 introduces four heroine routes, branching decisions, and relationship flags that shape what comes next.
We create experiences that leave a mark. A creative team that makes content people feel and remember — EXPECTACLE.
We find the story worth telling and give it the form it deserves.
Visual, interactive — crafted from our own perspective, in whatever format the idea demands.
Not just something to see. Something to take part in, and something to remember.
Two games are live on Steam, with more in development at EXPECTACLE.
A romantic visual novel about boundaries, choices, and the moments that happen after the bell. Episode 1 introduces four heroine routes, branching decisions, and relationship flags that shape what comes next.
A text-based survival comedy where one impossible bathroom crisis turns into a chain of terrible decisions. Find your way through awkward choices, escalating panic, and 25 ways to ruin your life.
More from EXPECTACLE — still under wraps.
A new interactive digital novel from EXPECTACLE.
A tycoon-style game about running a fruit shop.
Devlogs, notes and release news. In English and Korean.
We make the kind of game we would want to play through twice.
Four people at the moment. The number moves with the project.
MKKPLAY leads. Everything else gets decided together.
Four people means every decision has a name attached to it. Nothing arrives from somewhere else, already decided.
Two titles live on Steam, two more in development, inside a year. We would rather put something in front of players than keep polishing it in private.
Devlogs, notes, post-mortems. If we worked something out the hard way, it goes in the Journal.
About 100m² by Ttukseom Resort. A big screen for karaoke and PlayStation, a laptop for streaming, and a shelf of board games.